Seeking Shelter

Seeking Shelter

Completed: Fall 2025

Client: Cost of Living

Written by: Stephannie Stokes

Game Design by: Sarah Lawrence

Edited by: Heather Buckner

Developed by: RealitySims

 
 

Finding shelter in Atlanta isn't a matter of showing up and asking. It's a series of decisions made under pressure, with incomplete information and a system that wasn't designed to be easy to navigate. Stephannie Stokes and I worked with the Cost of Living project to make that experience tangible.

Seeking Shelter is a choice-based narrative grounded in conversations with a dozen advocates, shelter operators, and people who've moved through the system firsthand. It was published alongside Stephannie's longform piece of the same name in August 2025.

 
 
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